Изменения в патче:
- When MP mission file transfer failes, client is disconnected
- Several anti-cheat measures implemented.
- Unit killed inside a vehicle sometimes did not respawn.
- Gunner aiming was unstable.
- Visual glithes in the ingame browser.
- Faster response in various game setup screens.
- Testing of server-client mod compatibility is now possible.
Stability and Security:
- More improvements in virtual address range handling. This should prevent error messages like "Out of memory (index buffer)
- Various crash opportunities fixed.
- Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen.
- AI waypoint delays and other AI degradation was possible on very fast CPU.
- Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall).
- Different file-acess technique is now used when memory mapping fails. This should prevent Cannot memory map file errors.
- Some crash opportunities fixed.
- Command "private" did not work when variable name contained any upper case letter.
- Event handlers were not saved properly (affects some 3rd party addons).
- Event handler "init" is now launched on all machines in MP game.
- Improved AI Airplane dogfighting.
- Fixed terrain lighting direction bug.
- Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.
- Some other minor bugs fixed.